|Posted by Matt Crooks on August 21, 2015 at 4:50 PM|
This has been a long time coming.
We've reached a point as a company where we need to start turning to the community for support. The partial funding we privately raised has just about run dry and we've pushed FreeHolder about as far as we can get it on our own. So we're going to bring shareware back like it's the 90's! A free demo will be launched to help drive an Early Access campaign. We've chosen Patreon as a platform for this campaign.
After numerous engagements with various publishers we decided the best course of action as a new game developer would be to self-publish. Riskier, no-doubt, but we're confident enough at this point that we have a fun and engaging game to offer our fellow gamers, and that every dollar given to the project should be funding the production and completion of FreeHolder, not lining the pockets of a financier. We know it'll be slower going on our own without the marketing support a publisher could offer, but we think the game is compelling enough to float on its own - we just need to get it out there!
To that effect we had examined numerous crowdfunding websites, and discussed what made the most sense for an Early Access campagin, and without a doubt the Patreon model makes the most sense. As opposed to Kickstarter where the funding model is all or nothing, we prefer to scale the games final 1.0 form to the level of interest and support it can draw from the community. Patreon allows us to start small and work our way up gaining subscribers who can pay smaller donations over time. For $3 per month* you will get the latest Alpha update. (*if an update takes longer than a month you will NOT be charged until we launch an update). Anyone who pays a total of $15 over the course of their patronage will be entitled to all versions of FreeHolder through 1.0. We will be offering all sorts of cool perks as well for higher tiers of support.
Most importantly, this is our chance to really get to know you. We want to know what draws you to the game, where it needs the most improvement, and what would you like to see added or changed in it. We intend to have the production of this game driven by its patrons and it is our hope that this will help us forge a great roguelike game together.
T-9 Days until Launch.