The RogueWare Project

"Game Recklessly"

Dev. Blog

5/5: Save & Quit, Combat Preview, All Classes Available

Posted by Matt Crooks on May 5, 2013 at 7:25 PM

Howdy Rogues and Roguettes,


We didn't quite hit our goal for the end of April, but boy are we close.  Every starting class is now available at the start of the game including the Gladiator, you can now save and quit then continue a game later and a preview of the combat system is available.


Now I say combat preview because it's not yet hooked into the main game.  What you do in this test battle won't open up any roads, reward you with loot, or affect your reputation with a faction yet.  But we've left the player with an array of weapons and armour that they can try out and then by pressing the middle mouse button, you can open up a test round of combat with three bandits.  


Club Sauce also provided us with a better background for the HUD, a nice dark cobblestone texture.


More to come this month as our deadline for Indiecade 2013 approaches. Give us a like, stalk us on Twitter. Tell a buddy.  Play the demo.


Oh, and Happy Cinco de Mayo.

Categories: News, Prototype, Game Design

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