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FreeHolder Early Access on Patreon

Posted by Matt Crooks on August 21, 2015 at 4:50 PM Comments comments (1)

 This has been a long time coming.


We've reached a point as a company where we need to start turning to the community for support. The partial funding we privately raised has just about run dry and we've pushed FreeHolder about as far as we can get it on our own. So we're going to bring shareware back like it's the 90's! A free demo will be launched to help drive an Early Access campaign. We've chosen Patreon as a platform for this campaign.



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RogueSpeak #4 - VR

Posted by Matt Crooks on January 22, 2015 at 3:45 AM Comments comments (0)

In this RogueSpeak we prattle on for almost an hour about the infinite possibilities and limits of VR in games.

We have a guest in this one as well, an old classmate of Chris's -  Michael Allen, whom you'll get to know over the next few RogueSpeaks. (We've got two more on deck that I plan to release before the weekend).

There's some funny stuff on this one - Check it out! :)

Dropbox link: 

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Alpha Testing for FreeHolder has begun!

Posted by Matt Crooks on December 30, 2014 at 1:35 AM Comments comments (0)

Hello, one and all!

We have some exciting news for those that have been patiently awaiting the day when we might let some of you have a look at the nice new alpha of FreeHolder we’ve been working on. That day has arrived! We are beginning a very small open alpha today, and will be incorporating more people in over time. This will be a continuous process and we will be looking to add more people as quickly as possible, based on progress and initial feedback.


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RogueSpeak #3 - Artist Interview

Posted by Matt Crooks on December 4, 2014 at 7:20 PM Comments comments (0)

For our third edition of RogueSpeak we have a Skype interview with our talented artist Haley Friedmann!

It's in mp3 format and runs about 30 minutes. You can acccess it here: 

You can follow Haley's twitter @HaleyFriedmann and checkout some of her concept work at

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FreeHolder OST Preview Tracks

Posted by Chris Crooks on November 4, 2014 at 7:25 PM Comments comments (0)

Until and unless it turns out that Blue Mage is actually Blue Mage(TM), a trademark of Squaresoft, I (Chris Crooks) have long wanted to use Blue Mage as my composer name because it represents what I attempt to do, or can't help but do, or pretend to do as a music composer.


In many Final Fantasy games, a character with the class or abilities of a Blue Mage could learn skills from different monsters by getting attacked by them. Thereafter, you could use the ability of the mon...

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Games, Aggression, and Civilization

Posted by Chris Crooks on October 28, 2014 at 4:20 PM Comments comments (0)

To clarify the rather general-sounding title, I mean civilization, the word denoting the concept describing the thing we appear to be living in, to various degrees depending on where and how one chooses or is forced to live. In this entry, I am attempting here to blend together games and philosophy, which isn’t too hard to do given how much time and money legions of people now invest in this electronic pastime. Regardless of whether this is the road to hell, or whether there may be some...

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Game Composer Musings #1

Posted by Chris Crooks on September 18, 2014 at 5:30 PM Comments comments (0)

I’ve made a start on a somewhat involved podcast series called Composer Musings. I’ve long wanted to do a sort of critique of/homage to all the game music I’ve listened to over the years, and a rambling podcast with audio clips spliced in is undoubtedly the best format with which to accomplish this. This series will include overviews of various game systems’ composers, focused sessions on specific composers, companies, or game seri...

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RogueSpeak #2

Posted by Matt Crooks on September 16, 2014 at 5:00 PM Comments comments (0)

After a year and 5 months, we finally got around to doing another RogueSpeak podcast.  Chris even added a professional polish with some of his piano playing at the start.

In this RogueSpeak we talk about...

-Our plans to launch a dual Greenlight and Kickstart campaign ~January.  Early Access is a strong possibility.

-Our new twitter presence, growing community, need for community driven quality assurance.  (We want you for game testing!)

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Agricola and Abstraction of Resources

Posted by Chris Crooks on September 1, 2014 at 8:55 PM Comments comments (1)

To those not in the know, Agricola is widely considered to be one of the most challenging and fun board games for hardcore game connoisseurs. It sounds innocent enough: you are a peasant at the end of the dark ages, competing with your neighbors to build the most prosperous farm over the course of the game. However, to build such a farm you will all be competing for a common pool of resources and actions, each of which can only be taken once per round, most of the time. This adds such an incr...

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Some Notes on the Concept of "Sur-thrival"

Posted by Chris Crooks on August 19, 2014 at 7:00 PM Comments comments (0)

The basic concept of a survival game is obviously to survive. If it is of sufficient (appropriate) difficulty, the mere ability to get a bit further, last a bit longer is proof positive that you have improved at the game. However, for it to remain a “survival” game the feeling that death is just around the corner has to remain throughout, no matter how powerful you get. You should rarely feel removed from danger, and treasure the breaths that you get.


On the ot...

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