The RogueWare Project

"Game Recklessly"

Hunger Games (Feeding Your Party)

First and foremost, FreeHolder is a survival game.  Each month, you need to have an adequate amount of food available for your party and ration accordingly.  The better your people eat, the better they'll perform in their labor on your land.  Eat a variety of different foods in proportion for a nutritional bonus. (See screenshot below)

The player can get food in numerous ways.  You can try your luck hunting, fishing, planting crops, raising livestock, or as a last resort, buying it at towns you have access to.


Keep in mind when assigning which foods to eat first, many foods spoil some each month.  Freshly hunted meat is very nutritous (4 NP per 1m of Meat), but spoils quickly. However, if you can construct a smokehouse, you can smoke the meat maintaining its nutrtion but making it immune to spoiling!  Processed items also sell at greater value at market.  

When food gets thin, you need to ration wisely.  There are 4 quantities of ration:  

Hearty(8 NP/Character) > Normal (5 NP/Character) > Meager (3 NP/Character) > Nothing  (0 NP/Character)


Level of ration affects the characters Health.  Normal rations will sustain Health levels, Hearty improve them, etc.  Feed someone nothing and you'll find their health will plummet and they won't be able to get much work done... Only use this after exhausting all other options!  Right click on the ration icon (smiley face) next to a character name to increase the ration amount, or left click to decrease. The NP needed and projected health of the character will change accordingly. Also note that hired help will not accept less than normal rations and will simply leave if you attempt to feed them less, this will be noted with an icon and the text "Break Contract."


There are 7 grades of Health:

Robust > Excellent > Great > Good > Poor > Very Poor > Near Death


When Near Death, the character has a significant chance of passing away at the end of the month.  If this happens, that's it.  There's no resurrection in FreeHolder. You can go on to win the game, even if you lose Lydia, Gaius, or any of the other characters you can bring aboard, but if you lose your main character, that's Game Over.


The better a character's health is the more successful they'll be in all of their endeavors.  It will also improve their resistance to disease and allow them to Overwork when neccessary and with less penalty at peak condition.  A steady supply of food is a must to keep your characters performing well enough to succeed in Freeholder. 


Farming  and land management is an essential part of this game that takes a little practice, especially with the added pressure of the annual wheat quota, which raises 100m per annum for every piece of aerable land (IE: Not a mountain or lake) that you Survey.  Everytime a crop is harvested from the soil, the soil loses quality (except for Beans, see chart below).  When a piece of Farmland is left fallow (unplanted) for a full year, it will regain one grade of soil quality.  Often times, you'll need to slash and burn a Meadow or Forest in order to create new Farmland, as Rome's demand for wheat is stiff, but this can be avoided with luck or even repaired in the case of Forests by the Ranger's Forestry skill.


There are six grades of soil quality:  Rich/Rich+ (+25% Yield) > Good/Fair (Base Yield) > Poor (-25% Yield) > Barren (-75% Yield)  You can also turn crops back into the soil instead of harvesting to decrease the time of the fallow counter or fertilize the soil for an instant upgrade.  Fertilzer is acquired from your own animals or bought from pastoral towns.

The chart below covers everything you need to know about the crops you can plant.  You buy seeds when you plant a crop, so it's priced according to however many seeds you'd need to cover one tile of Farmland.  The currency in FreeHolder is silver and bronze coins called Dinari and Sens respectively.  100 Bronze Sens -> 1 Silver Dinari (100s -> 1d).  You can plant crops for as few as 20s and as much as 1d.  At the moment the player starts the game with 10d.  Also note, Summer and Winter Wheat are not tallied seperately.

Big Chart O' Crops

Summer/Winter

Wheat

Radishes

Beans

Cabbage

Parsnips

Asparagus
Crop
Soil Preferences
Time to Mature
Base Yield (m)
NP
(Nutrition Points/m)
Spoilage Rate %/Month
Plant Cost | Base Sell Price
Special Note
Summer Wheat
Loam+,
Clay-
4
Months
150
0.5
0%
30s | 3s/m
Non-Frost resistant, this quick growing wheat is planted from March until September.
Winter Wheat

Loam+,

Clay-

7
Months
300
0.5
0%
30s | 3s/m
Frost resistant, this wheat is planted between October and December, and havested late spring to summer. No need to water during frost months! 
Radishes
Sandy-,
Clay-,
Volcanic-
2
Months
40
1
25%
20s | 6s/m
The fastest growing crop, but be careful, quick turn around crops deplete your soil quality faster than your other crops.
Beans
Loam/Silt+,
Other-
3
Months
30
1
0%
40s | 4s/m
Unlike other crops, beans don't harm your soil quality, and even provide a boost to the fallow timer when harvesting and an extra bonus when turning them under the soil.
Cabbage
Loam+, Vol-
5
Months
60
2
25%
50s | 6s/m
A slower growing crop with high NP high yield, and quick to spoil once harvested.  Great candidate for Pickling.
Parsnips
Loam+, Clay-
4
Months
40
1.5/2*
10%
50s | 6s/m
*Can grow Sugar Parsnips by planting before winter Frost sets in.  Sugar Parsnips have a .5 NP bonus.
Asparagus
Sand/Volcanic+, ClayX
Plant Mar-May. 0% yield after 1 year, 2: 50%, 3+: 100%
80
2.5
25%
1d | 10s/m
Slow growing but very nutrtious perennial.  First yield isn't for 2 years, but will continue to produce every year without replanting afterwards.    
It's important to note, the yield of any crop will be affected by soil quality, soil preference, weather events, class bonuses, skills  (see Classes & Skills Page) and even luck when planting and harvesting.  You can also increase yield by Overgrowing - simply keep watering past maturity 1 extra month, letting your crop ripen a bit more before harvesting (+15% yield). Until you get the advanced class Agronomist however, you can only get a benefit out of this for one month.

Players should note that crops are not the only means of acquiring food. Hunting, fishing, and tending animals are another, much more immediate way to get food.

Other Comestibles

Meat

Cheese

Fish

Meat is obtained from hunting or slaughtering pastured animals. Cheese is produced from tending sheep or goats in a pasture.  Fish are caught in lakes.  And all of these can be purchased at certain markets.

Meat and fish spoil very quickly (perish rate 75%), so you should eat any meat and fish you have first before you cut into your more long-term foodstuffs. Building a smoker will let you preserve meat and fish indefinitely. Building will be covered in the Villa screen section of this guide.

Herbology 101


Next to the smiley faces indicating the meal size of a particular character, there is a completely unrecognizable icon. This is a poorly-drawn staff of caduceus, the old symbol for medicine, and if you click on it with any herbs available, you can choose to have the character take that herb in addition to their food. Each character can take only one herb each month, and the herb's effect generally last for the entire month, depending on the herb. There are six edible herbs in the game, all gatherable from meadow and heathlands plots (ginseng can also be found in forests).


A short description of each edible herb and its effects follows:


Ginseng boosts the disease resistance of the character who consumes it for the entire month, making it great during bad weather and for characters in not-so-great health.

Garlic's antiseptic properties help characters recover from wounds more quickly and easily. Wounded characters should be given garlic whenever available.

Poppy is a flower that allows the user to access the power of the subconscious more readily, providing an experience boost during the month it is consumed. This is especially useful for speeding Farmhands towards a particular class.

Lavender calms and focuses the person who consumes it, granting a bonus to all skill rolls for the character for the entire month. Use it on characters about to perform critical actions, like wheat harvesting.

Rue is a bitter herb that helps reduce the effect of stress on the body. It lowers the health penalty for overworking during the month is is consumed. Careful use of rue will greatly help your efficiency.

Mandragora is a mysterious, human-shaped root that  cures all disease and wounds when consumed. Having a few mandragora on hand can make the difference between life and death after a difficult battle or nasty plague.