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RogueSpeak #4 - VR

Posted by Matt Crooks on January 22, 2015 at 3:45 AM Comments comments (0)

In this RogueSpeak we prattle on for almost an hour about the infinite possibilities and limits of VR in games.


We have a guest in this one as well, an old classmate of Chris's -  Michael Allen, whom you'll get to know over the next few RogueSpeaks. (We've got two more on deck that I plan to release before the weekend).


There's some funny stuff on this one - Check it out! :)


Dropbox link: http://tinyurl.com/lx2njjz

RogueSpeak #3 - Artist Interview

Posted by Matt Crooks on December 4, 2014 at 7:20 PM Comments comments (0)

For our third edition of RogueSpeak we have a Skype interview with our talented artist Haley Friedmann!


It's in mp3 format and runs about 30 minutes. You can acccess it here: http://tinyurl.com/lsyqved 


You can follow Haley's twitter @HaleyFriedmann and checkout some of her concept work at www.haleyfriedmann.com


Enjoy! 

RogueSpeak #2

Posted by Matt Crooks on September 16, 2014 at 5:00 PM Comments comments (0)

After a year and 5 months, we finally got around to doing another RogueSpeak podcast.  Chris even added a professional polish with some of his piano playing at the start.


In this RogueSpeak we talk about...

-Our plans to launch a dual Greenlight and Kickstart campaign ~January.  Early Access is a strong possibility.

-Our new twitter presence, growing community, need for community driven quality assurance.  (We want you for game testing!)

-Possibility of a multiplayer mode for FreeHolder - we talk about some of the ways it could be approached.


You can download or listen to the mp3 here: http://tinyurl.com/nvoswb5

4/17 - RogueSpeak #1

Posted by Matt Crooks on April 18, 2013 at 12:10 AM Comments comments (0)

Yesterday, Chris and I threw together an impromptu Podcast or whatever the hell the kids call it these days.  You might want to sit down, cause It's 38 minutes long. (Download it here: http://tinyurl.com/d59yf8s)

We did get through quite a lot - Why we're making games, a previous prototype idea we scrapped called Space Panic, what Roguelikes are and how they influence us, FreeHolder's status, and our chances at Indiecade 2013.

If you're not sure who is who, I'm the one who speaks less eloquently and clearly isn't used a microphones.